Last of Us All Gears Locations With Pictures UPDATED

Last of Us All Gears Locations With Pictures

Parts are small-scale gears, nuts, and bolts that can be scavenged in The Terminal of Us and The Final of Us Function Two. They can exist used by Joel, Ellie, and Abby to upgrade weapons and weapon holsters when at a workbench.

Contents

  • 1 The Last of United states
    • 1.1 Locations
      • ane.1.1 "Hometown"
      • 1.1.2 "The Quarantine Zone"
      • 1.1.3 "The Outskirts"
      • ane.1.4 "Pecker's Town"
      • 1.ane.5 "Pittsburgh"
      • one.1.vi "The Suburbs"
      • one.1.7 "Tommy's Dam"
      • i.one.8 "The Academy"
      • 1.one.nine "Lakeside Resort"
      • ane.i.x "Autobus Depot"
      • 1.ane.11 "The Firefly Lab"
      • 1.1.12 "Jackson"
  • ii Factions MP
  • 3 Gallery
  • 4 Navigation

The Last of Us

In The Final of United states of america, parts can be establish in numbers of 1, 5, 10, 25, and 50 parts. Their appearance depends on how many parts are found. The ones worth 1 look like a small group of bolts, gears and nuts together, the ones worth 5 expect similar a light-green can filled with parts, the ones worth x look like a modest green bag filled with parts, the ones worth 25 wait similar a green rectangular box filled with parts, and the ones worth 50 look like either a 9mm pistol or hunting rifle taken autonomously, showing the springs, butt and other parts on a tray. The ones worth 1 function are always found in groups of ane, two, 3, 4, or five. All the other ones are always found alone or with the ones worth 1 role. These parts can so exist used by Joel to upgrade his weapons and add gun holsters.

To fully upgrade every weapon and holster requires 2,510 parts, which requires a second playthrough to accomplish. In full, there are ane,620 parts in a single-role player campaign (regardless of difficulty), of which 460 parts are inside shiv doors and 200 parts are within safes.

Locations

Beneath are the locations of the parts institute in each chapter of The Last of Us single-player campaign.

"Hometown"

There are no parts constitute in this affiliate.

"The Quarantine Zone"

  1. After climbing a ladder for the kickoff time, y'all volition observe yourself in an flat. Go to the next room and y'all will run into a small kitchen surface area to your right. Open up the first cabinet and you will find iii bolts/gears worth three parts.
  2. Afterwards the cutting scene where y'all see Marlene for the kickoff time, keep going straight, but don't have the stairs that are on the left. Instead search the open surface area, and you will run into a makeshift bed surrounding a small shelf like furniture. On top of it, you will notice a green tin worth 5 parts and two separate bolts/gears worth ii parts.
  3. When you are on the rooftops y'all volition see an explosion in the distance. Afterwards you will need to enter an apartment. After entering you will see a metallic table. On top of it you will discover 3 separate bolts/gears worth 3 parts.

"The Outskirts"

  1. While running from the soldiers in the trenches, you will somewhen hear 2 talking. And then you will enter a small room with a tunnel on your right, but don't enter it. Instead go along straight and enter the room on the left. There will exist a desk in the right corner. On tiptop of it you volition find 5 separate bolts/gears worth 5 parts.
  2. When you are in the large street with lots of cars yous will hear an infected in the distance and Ellie will ask what that was. Accept a wait at your left and you will meet a green truck with a rusted container. Head inside the container and you will find a green tin worth 5 parts.
  3. When you accept entered the destroyed part building, keep going until yous see the first dead soldier. By him in that location is another door on the front which y'all can open. Get inside and on acme of the big wooden table, you will notice a green can worth 5 parts and one bolt/gears worth i part.
  4. Subsequently existence attacked by a clicker for the commencement time, get to the room Tess and Ellie head to. Then enter the room on your left and you will run across a white door in forepart of yous which is actually a shiv door. Open information technology and yous will discover a green box worth 25 parts.
  5. A while afterward killing your first large grouping of infected (4 runners and 1 clicker) you will have to drop into the Subway Station. Immediately afterwards dropping check your right and you will meet 4 separate bolts/gears worth 4 parts.
  6. While traversing the Subway Station you will take to fight or flee from a group of infected (various clickers and iii runners). You will need an artifact called "Note to Derek" to open the condom that contains this set of parts. The artifact is located in a drawer behind a counter of the grocery store which is found to the left from where you lot see the first clicker in the surface area. With the artifact in paw open the safety and you will notice a tray with nine mm components worth 50 parts.
  7. When you lot get separated from Tess and Ellie after lifting a large wood axle, make your mode to the room you concluding saw them in (a cafeteria really). At that place is a shiv door here. Open it and yous will find a green box worth 25 parts.
  8. This one is subsequently you exit the Capitol Edifice. Every bit you progress through the subway tunnels, you'll reach a bit where Ellie can't swim. Continue frontward until yous see a small platform with a corpse to your left. You can discover an Artifact next to it, but if y'all search nether the water backside the corpse you will run into a small-scale storage room submerged. Correct after you enter it on tiptop of the blueish drawers you'll find 5 separate bolts/gears worth 5 parts.

"Nib's Boondocks"

  1. After you cross the plank, somewhen you will drop down into a pocket-size area with two hidden clickers (one inside a shed). Search the building that is in front of the shed and in the second floor'south hallway you will detect a dark-green can worth 5 parts.
  2. Straight after the previous one. In the room that´s next to the hallway, check the white boxes that are the terminate near a desk. On top of them you lot will find 2 separate bolts/gears worth 2 parts.
  3. Before boosting Ellie to open up the locked debate, cheque your left and you lot will come across a shiv door. Open information technology and within you volition find a dark-green bag worth 10 parts.
  4. After opening the fence, take a left and another one, until yous come across the minor fenced garden with fairy and gnome statues. Get inside and on top of a metal shelf you will find 3 separate bolts/gears worth three parts and a green can worth 5 parts.
  5. Go along going down the street until yous run across a large building with 2 floors which tin be entered on your left. There are some wooden stairs next to information technology. Accept them all the way to the top and yous will detect 3 split bolts/gears worth 3 parts and a light-green can worth 5 parts.
  6. Straight after the previous one. Get to the dorsum of the aforementioned building and in front of a wrecked blue dumpster you will observe 5 dissever bolts/gears worth 5 parts.
  7. When yous are going downwards the street y'all volition see to your correct a pickup truck with a safe behind it. To open up it you will need an artifact called "Note to Bob" which is institute attached to some wire in the barricade at the cease of the street. With the artifact in hand open up the condom and you lot will find a tray with 9 mm components worth fifty parts.
  8. When you lot accept made it to the end of the street you lot will see a modest music shop to your left which can be entered. Check the shop's bathroom and y'all volition find a green purse worth 10 parts.
  9. Afterwards seeing the clicker getting killed by a nail bomb, cheque the back of the music shop building and you will find a shiv door. Open it and within you volition notice a light-green box worth 25 parts.
  10. When yous've made it to Bill'due south condom house (a bar actually). Check the room to your left and on top of the desk you lot will find a dark-green can worth 5 parts.
  11. After leaving the bar you will eventually hear Nib asking Joel about what is he delivering. You will have to get outside through a window to walk in a minor rooftop that is behind some sign'south letters, and and then become inside another edifice once again through a window. Afterward y'all get inside check between the shelf and desk that are on the corner and you will notice 4 split up bolts/ gears worth four parts.
  12. Before entering Neb's second safe house (the church) through the cellar, wait to your left and lying on the grass y'all will find a greenish bag worth 10 parts.
  13. Afterward the cut scene in the church's basement, take a left from where Nib showed y'all the smash bomb. You will see a small-scale metal shelf. In the eye of it you will find a dark-green bag worth 10 parts and v separate bolts/gears worth 5 parts.
  14. After getting out of the cemetery, you volition run into two idle runners in the street. There is a house with a large one thousand adjacent to them (there are iii more infected roaming near the firm: a clicker and two runners). Search the house'southward garage and in a metallic shelf you lot will find a greenish bag worth 10 parts.
  15. A small scrap after the previous one. The next yard you lot will be in has a two story house in front end of it. In front of it there will be a small garage. Enter it and on elevation of the smallest metal shelf you will find 2 dissever bolts/gears worth 2 parts and a greenish can worth v parts.
  16. A little bit subsequently the previous one. When y'all are in front of the third and last house in this surface area, search the garage in front end of information technology and in a metallic shelf you will discover a green bag worth x parts and three split up bolts/gears worth 3 parts.
  17. In the firm that is full of clickers, become all the way to the last room that has the washing machines. Search the metal shelf nearby and you lot volition find a light-green tin worth 5 parts.
  18. Afterwards y'all climb on the RV and jump out of the tree house, enter the big house. Take the stairs and when you are on the second flooring immediately wait to your left. You will see an open wardrobe which has a green tin worth five parts.
  19. In the high school, after y'all impale the bloater, bank check the room from where it came from and you will find a green bag worth ten parts.
  20. Inside the house you find Frank´s (Bill´s friend) corpse, search the room that is contrary the garage and on the flooring yous volition discover iii carve up bolts/gears worth 3 parts and a light-green can worth 5 parts.

"Pittsburgh"

  1. and ii. see below.
  2. After defeating the Hunter ambush, search in the part room that is almost the crashed bus they used to ram your auto. When inside it, open the right drawer of both desks and y'all will find respectively a green tin can worth 5 parts and three carve up bolts/gears worth 3 parts.
  3. Afterward lifting the metal door to continue, immediately cheque your right and open up the outset dark-green locker. You volition find a greenish can worth 5 parts and 1 commodities/gear worth 1 part
  4. Straight after the previous 1. When you lot become to the next flooring check the far door that is straight in front of you. Inside, near a workbench, y'all will notice a green can worth 5 parts.
  5. and 6. see below
  6. Immediately after Joel points out that the far abroad bridge is their way out of here, you will drop to a big area with lots of broken cars, including a bus. Every bit soon equally you driblet wait to your left and you will discover two separate bolts/gears worth ii parts and a light-green tin worth 5 parts. After that cheque the other sidewalk and you lot will find 3 split bolts/gears worth 3 parts.
  7. After getting on top of a charabanc y'all will driblet to a small area. Look behind the stand that is most the graffiti painting that says "Terminate feeding usa lies! Give united states of america our rations!" and you volition find five divide bolts/gears worth 5 parts.
  8. While in the bookstore section of the chapter, enter the bookstore building through the main gate that has the aureate number 245 on top of it. Immediately take a left and open the cabinet doors that are the end and you volition find a green tin worth 5 parts.
  9. A little bit later the previous one. On the offset floor of the bookstore, go all the style to the back of the building. Before the room that has the stairs and a burning butt, open the previous room's dark-green locker and you lot will find 4 bolts/gears worth four parts.
  10. Correct after the previous one. Accept the stairs that have a burning barrel side by side to them and get to the corner that's to your left after exiting them. You will discover a shiv door. Open information technology and within y'all will find a tray with hunting burglarize components worth 50 parts.
  11. Subsequently you lot see a Hunter picking upward a plank on acme of a bus, become to the street that's on the other side, and between a tree and a blue dumpster you will find 5 bolts/gears worth 5 parts.
  12. Directly after the previous one. Subsequently passing the xanthous taxi, await to your left and you will see a door with a carmine "10" painted on it. This is a shiv door. Open it and within you volition discover a tray with 9 mm components worth fifty parts.
  13. Earlier entering the hotel, you volition have to use a pallet to go Ellie to laissez passer you the plank the Hunter was using. Earlier moving the pallet, submerge and check the surface area immediately below it. You will find a dark-green bag worth x parts.
  14. While on the hotel anteroom, you volition have to use a nearby ladder to go on. Later picking it up, instead of using it to leave the antechamber, identify it opposite the platform's side from where information technology was initially. Afterwards climb it and you will find a green handbag worth 10 parts.
  15. Immediately after the previous 1. After climbing the ladder to get out the entrance hall, go right and Joel volition hug the wall to get by the destroyed stairs. After that search the open red suitcase and you lot will find an antiquity called "Annotation to Staff". With this artifact in paw you lot will be able to open a safe in the hotel's anteroom located in the room adjacent to the reception desk. Inside the safe you volition find a tray with nine mm components worth fifty parts.
  16. After using the ladder in the hotel foyer, the next area you volition be in has three floors (not counting the hotel'due south foyer). The offset and 2d are filled with Hunters, and the third ane has the get out from where you lot go along. To reach the 2d floor y'all have two options: Going through a hole in the ceiling in ane of the rooms or using the stairwell. Become through the 1 that has the hole and immediately later on you are on the second floor, check in front of the bed you will detect a bench which on top of it has a green bag worth 10 parts.
  17. A little fleck after the previous one. Subsequently getting out of the bathroom with the old corpses, go on going until you notice yourself in a large surface area with lots of suitcases lying on the floor. Enter the second room to your right (the one that´s by the ruby painted sign that says "SJ TP"). Within the room open the drawer that is in front of the bed and you will notice 2 dissever bolts/gears worth two parts and a dark-green can worth v parts.
  18. Immediately after the elevator falls with you on top, submerge and on the bottom you volition find a green purse worth 10 parts.
  19. A little chip afterward the previous ane. Subsequently having fell down, yous will somewhen have to submerge to continue. When you surface, cheque the room to your right to find a green box worth 25 parts.
  20. After seeing the swarm of rats coming towards you, enter the kickoff room to your right. From here take the stone ramp to the next floor. When you lot are on this floor open the correct cabinet of the cupboard that's side by side to the green locker and within you will find a light-green can worth v parts.
  21. After using the central bill of fare to escape the hotel'due south basement, take the stairs all the style up until yous are in a small hall. Open the kickoff door to your left. Inside the room, in an open up cardboard box, you will discover a greenish bag worth 10 parts.
  22. Right afterward the previous one. Enter the room that'south in forepart of the one you just went in. The room has a workbench and a desk with a calculator on top. Open the desk's drawer and y'all will observe v separate bolts/gears worth 5 parts.
  23. When you are in the hotel'southward kitchen surface area, yous will immediately see a Hunter kill a clicker. At that place is a small storage room to your left. Enter information technology and on top of a cardboard box you lot will find a green can worth 5 parts.
  24. After exiting the hotel's kitchen you lot volition discover yourself in a minor dining surface area. Check the far right corner and so the row of seats that has a tabular array. You lot will detect a green tin can worth 5 parts.
  25. Directly after the previous i. After climbing the ladder in the dining surface area keep going until you encounter a room to your left. Go towards the correct wall and Joel will hug information technology to get to the other side. When you're on the other side check the table well-nigh the couches and you will find a green bag worth x parts and 3 separate bolts/gears worth 3 parts.
  26. When you are in the huge room with a piano on a phase and lots of tables, find the beach backdrop and correct adjacent to it yous will detect 4 separate bolts/gears worth 4 parts.
  27. Afterward using the piano to climb up, keep going until yous see the entrance to the next room, but don't enter information technology. Instead go along going correct until you can't advance because of some chairs piled together. In forepart of them, next to some blade and tape, you volition discover a green tin worth 5 parts.
  28. When you are in the role that Ellie helps you with her rifle, every bit soon every bit you drop there will exist a Banking company to your left. Enter it, and cheque the other side of the wall where the reception desk is. On top of a bench you will find 3 separate bolts/gears worth 3 parts.
  29. A little bit after the previous 1. Before lifting the metal gate to proceed, check the expanse where most of the Hunter'south stuff is. Side by side to the white truck at that place is a makeshift table with barrels at the base of operations. On top of information technology you lot will detect a light-green box worth 25 parts.
  30. Straight later the previous one. After lifting the gate to continue, immediately check your right and on a metal shelf y'all will find a light-green bag worth 10 parts.
  31. In the office where there are many blast bombs with tripwires fastened to them, before boosting Ellie and then she can reach the ladder, enter the well-nigh edifice that has a sign that reads "RATIONS DEPOT" on its main archway. Get to the backroom and yous will find a shiv door. Open it and Within y'all will find a tray with ix mm components worth 50 parts.
  32. Right later on the previous i. Before boosting Ellie then she tin can accomplish the ladder, check the wall where there are 4 really old FEDRA corpses. Near them on the flooring you lot volition observe 5 bolts/gears worth 5 parts.
  33. When y'all're running from the Hunter's Humvee, y'all'll somewhen get into a window and an apartment. Every bit soon as you enter cheque the drawer with the T.V. and y'all will find two separate bolts/gears worth ii parts.
  34. After the cut scene where you lot run across Sam and Henry, go along going until y'all run into the kitchen department of the apartment you just entered. In a counter in the kitchen you will discover 3 separate bolts/gears worth 3 parts and a green can worth five parts.
  35. Right after the previous ane. Continue going until you go down some stairs and finish until you see a door in front end of you. This is a shiv door. Open information technology and then look to your left. You volition find a green box worth 25 parts.
  36. Later y'all enter a toy shop you volition see the Humvee pass past. Immediately subsequently exiting the shop check your left and on a metal shelf adjacent to some booze and explosive you lot will notice a green bag worth 10 parts.
  37. Later the cut scene where Henry tells y'all about the Fireflies and the radio belfry, continue and finish when y'all meet a model of the Pittsburgh Span. On your left there will be a maintenance room. Inside, in a greenish locker you will find a greenish tin can worth 5 parts.
  38. A little bit subsequently the previous 1. When seeing two Hunters near a called-for barrel talking, become behind the counter that'southward most them. You volition find a green handbag worth 10 parts.

"The Suburbs"

  1. After entering the sewers through the large pipe, keep looking to the right until you see a pocket-size entry with water coming out of it. Enter information technology and nearby you will find 5 separate bolts/gears worth 5 parts.
  2. A piffling fleck later on the previous 1. Continue going until you lot find a door blocked by a red box. Open the near grate and so Ellie tin let you in. When you're inside, on top of a metallic table you lot will find a tray with nine mm components worth l parts.
  3. While finding a way to get across the flooded expanse, you will eventually accept to submerge and remove a pipe and then Henry tin open the gate. Later on doing so, keep going until y'all climb a ladder. On your correct there is a room with two clickers. Within the room you will find a greenish box worth 25 parts.
  4. After getting attacked by three runners and one clicker, become past the stairs and immediately look to your correct. In a metal shelf you will find three bolts/gears worth 3 parts.
  5. Immediately after the previous i. On your left there is a door which you can open. There are some really old corpses inside the room, with iii of them being covered past a coating. Go up the room'due south pocket-sized flying of stairs and in the end you will find a dark-green handbag worth 10 parts.
  6. Correct after a gate falls down and you get trapped with Sam, check the ground most the barrel and you lot volition find 5 bolts/gears worth v parts and a dark-green can worth five parts.
  7. and 8. see beneath.
  8. Right later the previous 1. Proceed going until you see a gate with a small yellow outline on your left. Become through it and on your left in that location volition be a small open green locker with ii bolts/gears worth two parts. Next, check the nearby metal shelf and you volition notice a bag worth 10 parts.
  9. Right after escaping the sewers, check the rusted van that's nearby. Within of it y'all will find a green bag worth 10 parts and 3 bolts/gears worth three parts.
  10. A petty chip subsequently the previous one. Later on Henry points out the radio tower in the distance, proceed going until you can enter the outset house to your right. Beside the bookcase that's next to the T.V., there is a pile of trash in the flooring. On pinnacle of it you will discover i bolt/gear worth 1 part.
  11. In the same business firm every bit the previous one. Go to the second floor and to the room with the mattress that's lying on the floor. On top of the drawer there's a green bag worth x parts.
  12. Check the offset business firm to your left past the blue pickup that's near the ice cream truck. In the kitchen you will discover 4 bolts/gears worth four parts.
  13. Check the second business firm to your left past the bluish pickup that's about the ice cream truck. In a tabular array in the kitchen yous will find two split bolts/gears worth 2 parts and a green can worth 5 parts.
  14. In the same business firm as the previous one. On the second flooring in that location is a room with a safe. To open information technology you will demand an artifact chosen "Matchbook" which is found in the 3rd floor. With the artifact in hand open the safe and you will find a tray with 9 mm components worth fifty parts.
  15. During the section where a sniper is shooting at you, cheque the last house to the right which tin be entered (not counting the last iii lined houses in which the centre ane is where the sniper is shooting from). This firm is just actually two houses separated by a wall. Under the porch that'due south connected to the kitchen of one of the two houses y'all will notice 5 separate bolts/gears worth five parts.
  16. The aforementioned house as the previous i. Check the kitchen of i of the two connected houses and you will find a green bag worth x parts.
  17. When you lot get nearly the house where the sniper is holed in, bank check the kitchen of the house that's next to it. Inside you will observe a dark-green box worth 25 parts.

"Tommy's Dam"

  1. When arriving at the Dam, before the start turn-bike there's a nearby shiv door. Open it and inside you will detect a tray with ix mm components worth 50 parts.
  2. After bringing Ellie to the other side of the span with the pallet yous institute, remain in the water at the location that y'all brought her. While still in this spot, turn around and expect slightly to the left of the 2 waterfalls in the distance. Swim straight towards where yous are looking until yous can't swim forward anymore. Now submerge and swim all the manner down to the bottom and you will find a tin can worth 10 parts.
  3. Before interacting with the power plant'due south gate, check the nearby guardhouse and inside you lot will find a dark-green can worth 5 parts.
  4. After y'all split up with Ellie in the ability plant, head straight upwards the stairs and check the room on your left. You will find a green bag worth ten parts.
  5. Before yous get to the power plant's control room, you volition see a black dog to your right which you can pet. Near him, there are v sand colored crates piled together. Check behind them and you volition notice a green can worth five parts.
  6. and 7. When you are in the expanse where some engineers are putting a shield on a turbine, immediately plough left and take the staircase down. Yous will then see a door to the correct leading to a pocket-size room. Within, check the first cupboard you lot see to obtain a green box worth 25 parts. After that, cheque the other cupboard and you will observe a green handbag worth ten parts.

"The Academy"

  1. , 2., 3., 4. and 5. After entering the University'due south campus, keep going ahead until you lot run into the auto workshop to your correct. Immediately afterward entering the car workshop, take a right and on a barrel you volition see a green can worth 5 parts. Then search the nearby metal shelf to your left and you'll find 3 separate bolts/gears worth three parts. Next on a wooden crate past the workbench at that place's a green can worth 5 parts. After that one find a wooden crate with a plastic cover to your correct and you'll find a green bag worth 10 parts. Finally check on tiptop a rusted butt near the previous i and you lot'll find ii separate bolts/gears worth ii parts.
half dozen. In the office where you must activate a generator to open a gate, immediately after entering check the pocket-size table with a gas lamp that's in front of you and yous'll notice 2 bolts/gears worth 2 parts and a light-green handbag worth 10 parts.
vii. Earlier jumping the small concrete barrier with barbed wire on top, await to your correct and you will see a bluish dumpster beneath a wall with a hole. Hop on the dumpster and cheque the room. Yous'll discover a green bag worth x parts.
viii., 9., ten. and 11. Later jumping the concrete barrier, stick to the right building until you run into a minor entrance. Climb the stairs and get out to the roof, and then enter the building through the side by side window. Equally soon as you lot enter on your left you'll find 3 bolts/gears worth 3 parts. Adjacent open the chiffonier door that's on your right and you'll detect 1 bolt/gear worth 1 part and a green bag worth 10 parts. And so bank check the closet that'southward near a mattress and you'll find a green can worth five parts. Finally where the red curtains are extended on a metallic cart yous'll find ii bolts/gears worth 2 parts.
12. Afterward reaching the second locked gate that requires a generator you'll have to crawl to enter a room. Immediately after doing and then expect to your left and on a bookcase you'll find two bolts/gears worth 2 parts and a green tin worth v parts.
thirteen. Right after the previous i. When you get to the second floor, keep going ahead and enter the 3rd room on your left (room 203). Open the drawer side by side to the microwave and you'll observe a light-green purse worth ten parts.
fourteen. After the department with four clickers and one bloater, go upwardly the stairs and enter the second room to your right. Inside open the drawer beneath the calculator and you'll observe a green can worth five parts.
15. When you are near the science edifice yous volition see some tents nearby. Enter the 2nd i and you will discover a greenish bag worth 10 parts.
16. Correct after the previous one. Cheque the third tent and in the fallen metallic shelf you'll observe i commodities/gear worth 1 part and a green bag worth 10 parts.
17. Immediately afterwards the previous ane. Bank check the 4th tent and you'll find 2 bolts/gears worth 2 parts and a green can worth 5 parts.
18. and nineteen. Right after the previous one. Cheque the sixth and last tent and y'all'll find three dissever bolts/gears worth 3 parts in a metal shelf. Then check the nearby table to find a green can worth five parts.
twenty. After inbound the science lab through a hole in the wall, have the left door and open the bluish locker to find a green box worth 25 parts.
21. Straight later on the previous one. When you're in the room with the workbench, accept the right door and you'll discover yourself in a big sort of laboratory. Immediately afterwards exiting this room to the hall expect to your left and open the cabinet door to find a green can worth 5 parts.
22. Go on going through the hallway until you see another lab on your left. Enter it and open the bluish locker to find a green bag worth 10 parts.
23. In the end of the hallway in that location is a shiv door. Open it and within y'all'll find a tray with hunting rifle components worth 50 parts.
24. After hearing the racket and heading upstairs, every bit presently as Ellie opens the door you will see another lab through some windows that are almost in front of yous. Caput in through the window and check the desks that are the furthest to your correct upon entering. In that location is one drawer you lot tin can open and inside you'll find 4 divide bolts/gears worth four parts.
25. Enter the last lab to your left before the hall is covered by some yellow plastic. In that location'southward a cupboard yous tin open up most the windows which contains a dark-green handbag worth 10 parts.
26. Also before going through the plastic covered hallway, position yourself from where you entered, and so have a correct and open up the showtime chiffonier door you see about the cerise cable in the hall and you lot'll find a greenish tin can worth 5 parts.
27. Past the room where yous saw the monkey searching the trash bin, search the left for a chiffonier door you can open up and you'll find a green tin can worth 5 parts.

"Lakeside Resort"

  1. When you are using Joel for the first fourth dimension in this affiliate, y'all volition eventually be confronted by some Cannibals. Proceed killing them until you see the last 2 run off. You will see a nearby house that tin can be entered. In the kitchen you´ll notice 2 dissever bolts/gears worth two parts and a light-green tin can worth five parts.
  2. When you are using Joel for the second time in this chapter, yous volition eventually come to a gas station to your correct. Beyond the gas station in that location's a motel. Become into any of the motel's rooms and into their bathrooms, and so get out through the window. Immediately after getting out to your left there will be a shiv door. Open up it and within you'll find a tray with hunting burglarize components worth 50 parts.

"Motorcoach Depot"

  1. Keep going down the highway until you lot see the RV. Inside you'll notice 3 divide bolts/gears worth 3 parts.
  2. A niggling bit afterward the previous 1. Proceed going through the highway until information technology divides in two. Take the left path and behind a rusted van yous'll find 4 divide bolts/gears worth 4 parts.
  3. Immediately after exiting the highway (when you lot're by the yellow bus to your left), head left and under the highway. Near where the rubble piles itself the most you'll find a dark-green tin worth 5 parts.
  4. Immediately after dropping from the double-decker, check backside the Humvee to your right and you lot'll notice a green can worth 5 parts.
  5. When you are in the bus station, go down the stairs and check the right gear up of orange lockers to detect a green bag worth 10 parts.
  6. After the cutting scene in the roof, head downstairs and when y'all are in the large room, past the fallen soda machine on your left you lot'll discover a green bag worth 10 parts.
  7. Later exiting to the large open expanse with many tents, head to your left and between the bluish portable toilets and the overturned light-green dumpster you'll find 5 divide bolts/gears worth 5 parts.
  8. A little bit subsequently the previous one. Keep going until yous see the bus ahead, but don't enter it. Instead head to the right tent which has a workbench and you'll find a green box worth 25 parts.
  9. Immediately later dropping to the hole-and-corner tunnel, go to your left and jump over the blueish railing. You´ll observe a green bag worth 10 parts.
  10. Keep going down the tunnel and past the first bloater. Y'all will soon run across an archway to your right. Inside the room´s flooring beside a piping you´ll find 3 divide bolts/gears worth iii parts.
  11. Right subsequently the previous 1. In the same room you lot volition run across three idle runners standing in the hallway. In a metal shelf inside the room that's on the other side of the three runners you lot'll find a dark-green box worth 25 parts.
  12. After entering the room with the final workbench in the game, immediately later exiting the room, look to your right and y'all'll find a shiv door. Open it and inside you lot'll find a tray with 9 mm components worth 50 parts.

"The Firefly Lab"

There are no parts found in this affiliate.

"Jackson"

There are no parts plant in this chapter.

Factions MP

Parts are also used in the Factions MP (multiplayer mode of The Final of Us) and tin can be used to purchase Ammo and Armor. Parts can be acquired by crafting items, obtaining downs and executions, and reviving teammates. Parts can then be converted to supplies for your clan at the cease of a multiplayer session. For every fifty parts the player collects, they receive ane supply. The player tin earn more than parts if they use the Collector skill. Another way to earn more parts would be to employ the Parts one-employ booster.

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